For what it's worth, its a great animation with unique details and a fun setting, though I'm sure if you made this a recurring series, I'd be in it for the long haul. Great work to the artists, musicians and animators that made this a reality.
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For what it's worth, its a great animation with unique details and a fun setting, though I'm sure if you made this a recurring series, I'd be in it for the long haul. Great work to the artists, musicians and animators that made this a reality.
Those got some good vibes from me.
First things first.
You need to fix up the control scheme, and find a way to fix the reaction time of the player, because its way too short, 1 second from death. Not everyone is as fast as you, or know exactly where the enemy is. Remember to make the flash to suit the player's needs, not yours.
You've got a good idea...
but you're slowing down the action. Try and speed it up, add some music, etc...You've got a good idea on the ground, and I hope you can refine this to make it better.
Cool...
Hey...Is voice acting another thing you're looking for? Loved the game, btw.
This is a Laundry day track. Love it.
Having never played with genuine bitmusic, I'm astonished at the level of complexity you made with this. Great work.
A nice slow burn, with the drums fading in gives me a strong cinematic vibe. The whispers create a unique depth for the intro that leads well into the main beat. The whole composition is great, and it makes me want to drive my car down a long stretch of abandoned highway.
A delicate flower, bloomed from a cactus.
Got a laugh out of me. I like the linework on the last panel.
I love the detail with each blade of grass, swaying with the wind as if a squall was coming. You did a fantastic job to imbue the Dead Knight with an atmosphere of horror- it almost looks as if he's smiling.
All I'm gonna do is make music until something happens.
Age 35, Male
Synthetic Moth Music
Waverly, Iowa
Joined on 8/26/05